Weapons - 5mm JackRabbit for weaker enemies and 8.6 mm Steel Cat for everyone else - both weapons should have as mods : muzzle break and a smart module, muzzle break adds 2 rounds per burst and smart module increase special attack damage, as bust counts as special attack it's damage is increased. You will need biology for that vest along with tailoring and electronics, it is also a rare component, as soon as you see one buy it from vendor and when you are ready on the next level boost a biology by required amount. If there are a lot of enemies use flash-bang for CC or damaging grenade for additional pressure.Īrmor - tactical vest (which is good against firearms), preferably the base vest should be the regenerative one, it heals you each turn if it has power. You need to be close to your target to have good to hit chance with burst, so either get behind the cover and wait for melee enemies to come to you or if you can't activate Sprint and get close to you optimal distance. On level 20 and 24 continue increasing Perception. In terms of Attributes, i would Increase Perception on levels 4 and 8, on 12 and 16 i would increase Dexterity by 2 point to a total of 12, it will allow you burst three times under adrenaline shot from SMG 8.6 Steel Cat which is the strongest SMG in the game. Lvl 12 - Pick whatever you think is more useful, Doctor or maybe Point shot or maybe Rapid Fire or something else Lvl 10 - I would go for Grenadier, together with Spec Ops it will reduce flash-bang grenade cool-down by 4 turns and in some fight you will be able to use it twice per fight. Here are stats distribution for the beginning of the game : If you want to use light armor, in my opinion you will be better off using SMG, i can described that build if you want, for the 1st half of the game it is the strongest build in terms of damage, but it is essentially a glass canon. I also gone with max con, because i heard scary things about 2nd part of the game and psi using enemies, high con provides passive defense via high health (by itself and with Juggernaut since i went with heavy armor) and also anti stun with Thick Skull. On level 4 i will add 1 point to Str, on 8,12,16,20,24 all attr. Other then that, skill-wise my current build is very similar to yours : Two assault rifle types have decent range, so unlike SMG build you won't need to be that close to your target, i.e. it will unlock heavy armor for you, in my opinion there is nor much reason to go assault rifles without heavy armor. To use assault rifles and get a useful related perk (Concentrated Fire) you need 7 Strength, if you add 1 more point to Str. I too went on assault rifles build, only with heavy armor. Too thin to be practical maybe? I love crafting, but you have to have so many different skills to make it worthwhile. Want: throwing, lockpicking, Crafting: Chemistry, Mechanical, Electrical(?), Tailoring (for armor, gun mods, special weapons, grenades), Dodge or Evasion, light armorĭo not want: Psi, Stealth, Social, heavy armor, crossbows, melee(?) What are your opinions on an Assault Rifle build? There are many types of armor, clothing and backpack ranging from tinfoil hat to combat armor.Īrmor is any defensive gear that can be equipped into the Armor slot.That looks useful. Equipment are wearable items which increase chances of survival or add special attributes.
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